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Articles tagged English include all analyses and written content published in English. They focus on video games, game design, level design, narrative design, and systemic analysis, with an emphasis on clear structure and critical thinking.
Fear as a System: How Games Sustain Horror
English

Fear as a System: How Games Sustain Horror

Horror games have long relied on jump scares as the main way to scare players. While effective in the moment, these scripted shocks quickly fade. Once anticipated, they lose their impact, turning fear into routine rather than tension. Some games manage to remain unsettling long after the player understands their
28 Jan 2026 4 min read
Designing a Co-op Horror Loop That Encourages Both Cooperation and Betrayal
Liminal Squad

Designing a Co-op Horror Loop That Encourages Both Cooperation and Betrayal

Case Study: Liminal Squad Cooperative horror games face a recurring design problem: fear does not scale well with numbers. As players gain allies, danger becomes manageable and tension often dissolves into coordination. What is terrifying alone quickly turns into a solvable puzzle when experienced as a group. Most co-op horror
15 Dec 2025 10 min read
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